Bachelor of Arts with a major in Interactivity and Games
View course for international students.
The major in interactivity and games complements the traditional understanding of media with the practical use of interactive technology. Today, people expect interactivity in all forms of media.
You will gain:
- basic production skills in videogames, interactive websites, modelling and animation, sound and audio, and non-linear storytelling
- a critical understanding of these areas.
The program covers interactive media, including the web and games, from a technical and a theoretical perspective. Graduates will be valued members of any development team.
- Teaching staff are widely published academics, professional IT experts and award-winning media producers – including many with industry experience.
- Media and computing facilities are the highest quality in Australia: professional studio spaces, industry-standard digital workstations for all production areas, specially equipped computer labs and digital production tools.
- Gain skills in technical production, and awareness of the cultural and social impacts and influences on design work.
3 years full-time
North Ryde (Sydney)
Students wanting to understand gaming and interactivity from both a technical and theoretical perspective.
English Language Requirements
All applicants for undergraduate or postgraduate coursework studies at Macquarie University are required to provide evidence of proficiency in English.
For more information see English Language Requirements.
You may satisfy the English language requirements if you have completed:
- senior secondary studies equivalent to the NSW HSC
- one year of Australian or comparable tertiary study in a country of qualification
For information about Macquarie OUA programs, please see the OUA website: http://www.open.edu.au/courses/maq/
What you will study
|Degree requirements||Credit Points|
|Minimum number of credit points for the degree||69|
|Minimum number of credit points at 200 level or above||39|
|Minimum number of credit points at 300 level or above||18|
|Completion of a Qualifying Major for the Bachelor of Arts|
|Completion of a designated People unit|
|Completion of a designated Planet unit|
Specific minimum requirements:
The following outlines the units (subjects) to be studied within this major
|100 level||Credit Points|
|Required||COMP115||Introduction to Computer Science||3|
|Required||MAS110||Introduction to Digital Media||3|
|Required||either||COMP111||Introduction to Video Games|
|or||MAS111||Introduction to Video Games||3|
|200 level||Credit Points|
|Required||MAS202||Screenwriting: An Introduction||3|
|Required||MAS241||Interactive Web Design||3|
|300 level||Credit Points|
|Required||MECO319||Modelling and Animation||3|
|Required||MECO329||Critical Games Studies||3|
|Required||3cp from||MAS314||Screenwriting: Images, Ideas, Stories|
|MMCS330||Performance and Digital Media|
|MUS302||Sound, Image and Interactive Media||3|
|Total credit points required to satisfy this major||36|
Graduates can work across a wide range of areas, including:
- digital artist
- digital media policy maker and advocate
- filmmaking and special effects consultant
- interactive sound designer
- social media, viral and digital marketer
- video game designer
- video game journalist
- website designer