Bachelor of Information Technology - Games Design and Development
View course for international students.
Design and create video games and virtual worlds with the Bachelor of Information Technology – Games Design and Development course. This is the only degree in New South Wales that develops both the technical skills to create video games as well as a critical understanding of video games.
This video games degree provides a thorough grounding in software design and development skills that’s equivalent to the standard Bachelor of Information Technology.
However, this is not your average IT degree – it also includes two types of specialist video games units:
- those covering practical applications of IT development skills to game development projects
- those providing a more critical approach to video games as designs and cultural media products
Graduates will have the technical knowledge to successfully contribute to games production projects, as well as have a deeper understanding of games – enabling them to create truly innovative designs.
- undertake a final-year project in order to apply your knowledge and have the opportunity to showcase an example of your work to potential employers
- access to a dedicated computer graphics and virtual-reality teaching laboratory
- study all aspects of video games – design, development and appreciation – while gaining broad programming and software engineering skills and knowledge
- practical experience with industry-level software
- the only university video games degree in New South Wales that combines technical skills with a critical understanding of video games as a media tool
Macquarie's PACE program gives graduates real-world experience
Macquarie University knows today's graduates need more than just academic skills. That’s why its PACE program takes students out of the lecture theatre and places them in the heart of their chosen careers. PACE gives students invaluable life experience that sets them apart from other university graduates and, as a result, makes them better equipped for the real world and more attractive to employers.
Minimum course duration
3 years full-time / equivalent part-time
North Ryde (Sydney)
Do you want the skills to not only work in the general software industry but also specialise in games? More than just an IT degree, this will develop the technical knowledge you need to contribute to games production projects and also develop a deeper understanding of games.
- Recommended: HSC Information Processes and Technology and/or HSC Software Design and Development; or international equivalents
English language requirements
All applicants for undergraduate or postgraduate coursework studies at Macquarie University are required to provide evidence of proficiency in English.
For more information see English Language Requirements.
You may satisfy the English language requirements if you have completed:
- senior secondary studies equivalent to the NSW HSC
- one year of Australian or comparable tertiary study in a country of qualification
Work experience requirements
What you will study
|General requirements||Credit Points|
|Minimum number of credit points for the degree||72|
|Minimum number of credit points at 200 level or above||42|
|Minimum number of credit points at 300 level or above||18|
|Completion of a designated People unit|
|Completion of a designated Planet unit|
|Completion of other specific minimum requirements as set out below|
Specific minimum requirements:
The following outlines the units (subjects) to be studied within this degree
|100 level||Credit Points|
|Required||COMP115||Introduction to Computer Science||3|
|Required||COMP125||Fundamentals of Computer Science||3|
|Required||DMTH137||Discrete Mathematics I||3|
|Required||ISYS114||Introduction to Systems Design and Data Management||3|
|Required||MAS110||Introduction to Digital Media||3|
|Required||either||COMP111||Introduction to Video Games (3)|
|or||MAS111||Introduction to Video Games (3)||3|
|200 level||Credit Points|
|Required||COMP225||Algorithms and Data Structures||3|
|Required||COMP229||Object-Oriented Programming Practices||3|
|Required||DMTH237||Discrete Mathematics II||3|
|Required||3cp from||COMP247||Data Communications (3)|
|COMP249||Web Technology (3)|
|MAS202||Screenwriting: An Introduction (3)||3|
|300 level||Credit Points|
|Required||MECO319||Modelling and Animation||3|
|Required||MECO329||Critical Games Studies||3|
|Required||either||COMP329||Knowledge Systems (3)|
|or||COMP347||Computer Networks (3)||3|
|Required||3cp from||COMP329||Knowledge Systems (3)|
|COMP347||Computer Networks (3)|
|MAS340||Advanced Interactivity (3)|
|MUS302||Sound, Image and Interactive Media (3)||3|
|Balance of credit points required (Electives)||15|
|Total credit points required to satisfy this degree||72|
This degree is planned to be submitted for accreditation approval with the Australian Computer Society.
This degree prepares students for a career in games design and development. Students will also be equipped with the skills necessary for a career in the more general software industry.
Companies in the games industry.
Dr Michael Hitchens
Dr Michael Hitchens is a senior lecturer in the Department of Computing and convenor of the computer games unit. In addition to lecturing in computer games and games design, he conducts research in both video games and computer security.
"One of the most import things I do in my teaching is to give students the opportunity to show what they can do. It's easy to give concise answers to concise questions, but that's not what the real world is like. The real world asks you difficult questions and lets you come up with your own answers. Making video games takes inspiration, effort and creativity. I want to give my students the space to show me they can do that."